A calm, community-focused app that helps young ceramicists discover local classes and learn the art of pottery

Kiln

Overview

Role: UX/UI Designer

  • Led visual/UI design

  • Collaborated on UX and research

Team: 4 design collaborators

Timeline: November 2021 (3 weeks)

Deliverable: Mobile prototype for TACA, an Australian nonprofit supporting ceramicists

Kiln was designed to help The Australian Ceramics Association (TACA) reach a younger audience by making it easier to find and book pottery classes, explore tutorials, and join a welcoming creative community.

Concept work for a student project.

Background

Problem space

TACA wanted to modernize their offerings to:

  • Foster a community for pottery enthusiasts, connecting them with studios and events

  • Educate budding, young ceramicists

  • Encourage more ceramicists to join TACA

User goals

Through research and user persona work, we found users primarily wanted to:

  • Find and book local classes easily

  • Spend creative time with friends or family

  • Learn pottery techniques through videos or demos

Our MVP focused on meeting these goals with a clear, intuitive class booking flow and calming visual direction.

Research

Research methods

  • Competitive analysis

  • User persona development

Key insights

  • Most existing tools were designed for older, experienced ceramicists.

  • There is no existing easy, centralized way to find in-person classes or local events.

  • Newcomers, especially younger artists, wanted apps that felt light, casual, and fun.

UX Design

User Journeys

We mapped out our user persona’s end-to-end journey searching for ceramics classes to identify pain points and design opportunities.

Card Sorting

We divided the user journey into key features and organized them according to their functions. This will help us define what pages, forms, and features we need in our application.

User Flows

We mapped out more specific user flows to hone in on particular interactions and user goals, such as the minute details of finding and booking a class.

Thumbnails

This is where I began operating independently. I sketched and ideated how the features identified in our user flows would appear on a mobile screen. I realized we needed some repeatable components such as lists of classes, class pages, checkout forms, confirmation alerts…

Wireframes

After collecting feedback on my thumbnails, I wireframed some different options so I could have low-fidelity mocks to test with users and start building a design system.

Usability Testing

User feedback

  • Tap targets felt cramped

  • Text was hard to read on image backgrounds

  • Body copy was too small to be reliably legible

Resulting changes

  • Increased spacing and padding throughout

  • Added scrims and improved contrast

  • Refined type hierarchy for readability

UI Design

I focused on creating a warm, meditative visual system that would make newcomers feel supported and inspired.

  • Rounded corners and icons for softness and approachability

  • Muted clay-inspired colors to reflect the craft

  • Playful typography to signal creativity, not rigidity

  • Inspired by meditation apps, where focus and calm are prioritized

Outcome

I delivered a fully interactive mobile prototype that lets users:

  • Discover nearby pottery classes

  • Filter by day, location, or skill level

  • Preview class details and book in a few taps

Reflection

Next steps

  1. Add Tutorials and Events sections, as users requested.

  2. Implement analytics to track:

    • Booking rates and drop-off points

    • Growth in TACA memberships

    • App usage by age group

  3. Continue testing with target users.

  4. Reassess UI decisions to align better with native mobile practices.

  5. Reconsider color palette based on accessibility standards.

Personal lessons

  • Testing and collecting feedback early on is so important! I can collect effective feedback even from thumbnails and wireframes.

  • Designing for younger users means balancing simplicity with delight and aesthetic relevance.

  • I can lean on existing mobile design standards when I’m experiencing “analysis paralysis.”

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